ripplestitch: a close up of a white tealight holder made to look like a rabbit carved out of wood (it's actually made of resin.) the rabbit is holding the candle so it's face is underlit with a warm yellow glow. in the background there are pine needles on the desk. (Default)
UK Games Expo was enjoyable but exhausting. On top of my inevitable fatigue I unmasked to eat and drink (could have gone outside but it was too, too hot and my companions weren’t sure they could handle the heat and frankly, on the amount of meds I take that fuck my heat tolerance neither was I) and couldn’t find my hand sanitiser so may have picked up some kind of con crud one way or another because I feel a little iffy. It does seem to be mild but blegh.

I picked up a gift for a friend and some solo rpg zines and also! The physical starter set for the Pendragon RPG which I’ve been curious about for ages. I have a free pdf of the starter set (or part of it?) but found it very difficult to work with in that format.

The Beef and I played the intro tutorial game and I think I could possibly run a couple of sessions for him using the adventure in the box and the abbreviated rules. I have an interest in Arthuriana but my study is quite shallow so I’m glad his point of reference is half remembered films like Excalibur haha. I think he should pick up the vibe okay, though.

My real interest is the possibility of playing it Solo, however, as I’ve seen it done and have been inspired. As usual though I find myself tending away from the source material and I’m pondering how well I could reskin it to be an episodic game of adventures of a faery knight in the setting I’ve developed for my game of Apothecaria. I think the Faeries I created for that (pulling from various inspirations but particularly from the weirdness of Kingdoms of Amalur: Reckoning and their rigid cycle of reenacting old fae legends that feel very Arthurian, over and over.

To share my context via the series of messages I sent a friend when they very kindly played sounding board for me:

In Apothecaria I decided that the faerie lore = the realm of Faerie has been in trouble for some time. Fae are getting sick and because they are supposed to live so long their natural fertility rate is pretty low. They have been having a population crisis. Hence nipping over to the mortal realm and kidnapping or charming humans away—they can interbreed, magic breeds true (with caveats) and humans do it Fast.

Eventually though a bunch of fae leave to try to make it in the mortal realm (in fictional not!Briton) and immediately run afoul of the natives who are Not happy with the sudden dramatic increase in fairy bullshit! Abducting people, fucking with them for the lols, hunting them down, all that jazz.

Human magic users are not as powerful as faeries. But there are a lot of them. And while fighting between fae courts is heavily codified because if they kill each other too much… they have these structured almost feudal court systems and a strict code of conduct almost like the ideals of chivalry (perhaps less benign) but the high fae knights are captured and ransomed, not killed. Cruel and unusual behaviour has strict rules about how it can be applied, etc. Debts and vows are binding. Those who break the rules certainly exist—nobody can exploit a loophole like a Faery—and coups and large scale invasions are semi regular (every hundred years, or so?) but they were unprepared for human armies.

The humans have their own sense of honour on the battlefield and off, but they are not the same. They’re spell sniping knights left and right! Their blades are made of an alloy containing deadly iron and they do not hesitate to use them with lethal force! That’s not how this works! Though very easily manipulated alone or in small groups, it turns out humans are terrifying in their own way en masse. But they do honour surrender.

So the Archfae agree to what will be known as The Truce. They can keep the land they currently inhabit, but no more abductions. No charming all the children from a village away to be eaten by hags or enslaved to make Faery shoes or made into pages to serve the wine that looks horribly like blood and fear catching the eye of a bored noble. No torturing artists by making them salve away at their canvases until they die feverishly clutching their painbrushes. Yes, fine, the mortals who are too daft to take precautions and listen to the tales are fair game. Seductions are also not the same as abductions. But we’re watching you, and we Will End You.

…Can the human sorcerers do that? Well. No. Even aside from the fae being formidable and continuing their reign of terror on the general populace while war rages, they are a bit like a fungus. You could wipe them out, but their magic has infiltrated the land and it will create more of them through means other than birth over time. They cannot be killed in any way that matters. Better to pin them down now with a binding while they still don’t really understand what lying is.

By the time Ivy is born a few centuries later, more and more iron and steel is in the cities. It’s more common for urban dwellers to not even know another person who has seen a fae of any kind, let alone seen one themselves. The new generation of sorcerers are getting complacent and not paying attention. In another couple of generations the Witches may be the last bastion keeping the fae in check.

The fae are watching these developments with interest.

Ivy happens to live on the outskirts a magical wood ruled by Duchess of the Glimmerwood, a vassal of the Spring Queen, who is pro-status quo. I think my game is going to take place not long after the Truce, and follow a Fae knight of the Spring Court who is struggling with the difficulties of their new restrictions while still doing his job (being heroic™ in the name of his beloved Spring Queen, protecting the Spring Court from various dangers, policing the local fae rabble who are not the ones who actually signed that contract about not terrorising humans, and doing his duty regarding furthering his bloodline).

I think it’ll be interesting to work with the honor and glory system and the I’m hoping this will help it translate relatively well to existing adventure modules where they do a lot of monster hunting and I think it’ll fit the vibe of the mechanics, with a bit of tweaking. It’ll also be useful to refine this lore (and plug in plot holes) as it was somewhat hastily thrown together via offhand comments by Ivy’s familiar Nutkin as I played the early games of Apothecaria and kept rolling interactions with what I decided were with fae (before I realised that they turn up canonically in a later expansion).

Recently there have been a trend of depicting the fae as big scary alpha males and I don’t love it, so I specifically set out to make them the losers in this scenario and my protagonist is probably going to be something of a himbo.

I’m excited, but I’ve got a lot of studying and possibly purchasing of rulebooks and scouring of subreddits to do first. I’ve been looking at the implementation of solo games using this system and fell in love with this playthrough of the system and setting as intended, featuring a squire who is a girl in disguise! https://forum.rpg.net/index.php?threads/pendragon-gpc-mythic-annales-milites-de-sarisburiensis.560128/


Homework

May. 20th, 2026 06:12 pm
ripplestitch: a close up of a white tealight holder made to look like a rabbit carved out of wood (it's actually made of resin.) the rabbit is holding the candle so it's face is underlit with a warm yellow glow. in the background there are pine needles on the desk. (Default)
I actually posted a fair bit over the last week. I was trying to distract myself from lingering health related worries, I think. But that means there was no stuff to round up on Monday. However:

A collage of 6 book covers: The Starving Saints by Caitlin Starling; What Moves The Dead by T. Kingfisher; The Dead Take The A Train by Cassandra Khaw and Richard Kabrey; 3 books by Andrew Joseph White: Hell Followed With Us, The Spirit Bares Its Teeth, Compound fracture.

I haven’t done much reading with my eyes lately, which I think is probably because my prescription really needs updating. I didn’t know how much hanging around I was expected to do in the hospital today and I knew I’d miss my name being called in various waiting rooms if I took my headphones for an audiobook so I decided to try to actually read and maybe turn the font size up if I had to.

I forgot that I’d grabbed a load of kobo books on Plus months and months ago, back when I hadn’t given up on eye-reading yet, so looking through the library was interesting! I was confused for a while because why on earth was the majority various kinds of horror, when I, a self proclaimed Baby, in theory am the person reading this content.

Eventually I remembered that It was because I decided to play an eldritch horror/dark academia journalling game and realised that I write romance and am very shaky on how to make things feel… eerie. It was homework! Giving me nightmares was supposed to be a positive outcome! Wahey!

I had made a start on The Spirit Bares Its Teeth by Andrew Joseph White and I remember it containing some viscerally disgusting body horror  which was the point of the recommendation given to me via a series of Pinterest Aesthetic posts (the best way to get book recommendations, obviously). I also started the audiobook of Hollow Places by T. Kingfisher and enjoyed the chapters establishing the setting and characters and then when scary doors in walls and dead bodies and the general sense of Approaching Peril began, decided I would not listen to it when it was dark. It was getting dark quite early at the time so that put paid to it.

I will get back to those because I want to get back to my game with the proper frame of mind. I wrote 13k words to set up the characters and the revelation of their powers and the invitation to the mysterious and unsettling Blackfoot Acdemy… And that was that.
ripplestitch: a close up of a white tealight holder made to look like a rabbit carved out of wood (it's actually made of resin.) the rabbit is holding the candle so it's face is underlit with a warm yellow glow. in the background there are pine needles on the desk. (Default)
You know what, I might actually do little round ups of my games when something interesting happens.


IMG_7139

I have had so much fun with this game. So far I’ve written over 90k words over the last few years (not counting the bits I’ve thrown away while editing.)

It’s been my saviour when I’ve been bedridden but still able to use my brain enough to be bored to the point of risking mental breakdown. If it were an anthropomorphic book in one of those weird dating simulator games where you can romance your fridge I’d have carried it off into the sunset, leaving my husband to what I’m sure would be some very strange therapy sessions.

I’m basically playing this as a dating simulator anyway, because that’s how I roll.

The story so far:

Ivy, our witch, shiny and new after completing her apprenticeship, is posted out to a town in the Not-Scottish Highlands (I’ve tweaked the tone and setting quite a bit as time has gone by) to replace their previous witch who has gone ~~mysteriously missing~~ oooOooOo.

Ivy is certain that Cieran chose to leave because they left behind a grimoire and a note, addressed to her by name—written before she was even chosen for the job! The grimoire contains a botanicum of the reagents that Cieran has found in the region and their magical properties when used in potions and maps of the nearby regions in which they can be found (and many sardonic annotations). As the town of High Rannoc grew it spread far too close to the enchanted wood, and as a result the townsfolk are constantly coming down (or up, or sideways) with magical ailments that the town doctor can’t handle. It’s vital that Ivy step into Cieran’s shoes as fast as possible!

So far she’s spent two and a half seasons getting to know the townsfolk, making friends (and enemies, such as that bastard of a doctor and his stupid hat) and devising cures for the weird things people come to her with. Her long-suffering familiar Nutkin, a Fey spirit locked in the body of a squirrel, has aged about a thousand years watching Ivy learn how dangerous Rannoc is very, very fast. She’s a witch—and a good one—and they are all tough and learn quickly… but when she catches the attention of the Lady of the Glimmerwood and her court of dangerous creatures, Nutkin knows that it’s only a matter of time before they find out if it’s quickly enough.

While Nutkin struggles to warn Ivy of the incoming danger through elaborate charades and interpretive dance, time marches on and Autumn comes around. The veil between worlds weakens and spirits begin leaking into the world or the living. Ivy discovers that she is expected to take on the extra duties of getting said spirits back where they belong by helping them fulfil their unfinished business, leading the town in the traditional celebrations and rituals of the season, and completing tasks set by the enigmatic Keeper of the mysterious Manor that has appeared on the border between worlds—and all before the clock runs out or the spirits and monsters within will be on the wrong side of the veil come midnight on Bogle’s Night! That’s on top of learning how to deal with new ailments like haunting, possessions, and… the Shrinkies??

As if that weren’t enough her personal life has spun out of control.

Ivy’s odd acquaintance with the mildly terrifying Druid she keeps bumping into in the forest seems to have somehow turned into a situationship—to Nutkin’s horror (because he’s dangerous! Her ambiguous romantic pursuits are her business! He’s a familiar, not an agony aunt!) She is struggling to deal with the guilt of losing her first patient. There’s a vampire preying on the young people of High Rannock and she’s got to find and stake him in his weird freakish heart before his games kill someone. Oh, also she saw her Fetch, and she can’t get an appointment with her solicitor to make her will without her mother finding out she’s in town, which is almost worse than seeing the omen of her imminent death, frankly.

ripplestitch: a close up of a white tealight holder made to look like a rabbit carved out of wood (it's actually made of resin.) the rabbit is holding the candle so it's face is underlit with a warm yellow glow. in the background there are pine needles on the desk. (Default)
I’ve been writing so much! I can see that I’ve improved dramatically over time which I’m very chuffed about.

It started out as a very ambitious game of Apothecaria—which is still running, though I’ve put the writing part of it down a bit. It got TOO ambitious and I need to let it cool off before I get stuck back in.

In the last in-game month: Ivy’s odd acquaintance with the mildly terrifying Druid she keeps bumping into in the forest seems to have somehow turned into a situationship, to the horror of her familiar Nutkin. She lost her first patient. She’s been charged with the sacred duty of guiding lost souls back to the Land Beyond by the time the Autumn closes with Bogle’s Night (not a lot of time!). There’s a vampire preying on the young people of High Rannock and she’s got to find and stake him in his weird freakish heart before his games kill someone. Oh, also she saw her Fetch, and she can’t get an appointment with her solicitor in her home town to make her will without her mother finding out she’s in town, which is almost worse than seeing the omen of her imminent death, frankly.

It’s all very dramatic. And told through the POV of a squirrel, so also difficult.

Then I picked up an ancient fanfiction that I started when I was, like… 15? Messed about with it a bit but it was for a fandom that shall not be named so the fun wore off. Sigh. If you’ve been in a fandom and had to reckon with discovering that the author is even more… unsavoury… than you thought. Well. You know how it is.

I’m also playing (with various levels of seriousness) in no particular order:
  • For Small Creatures Such As We (resource management and journalling, in space! Also there’s a hex map!)
  • Tangled Blessings (a solo or duet game, journalling in a magic university with a built in mechanic for rivalry and possibly romance <3 while you try not to die from all the eldritch horror going on.)
  • 5’ Into Space (not too far into this one yet, but the story mechanics are interesting. It feels kind of like writing an episode of a sci show?)
  • The Prize (solo writing prompts exploring the inherent misogyny in ‘save the kingdom, get the girl!’ You play as the Hero’s fellow adventurer until you are demoted to ‘Queen’.)
  • Ironsworn (a very popular rpg system that I’m only just getting into.)
  • Fox Curio’s Floating Bookshop (more resource management, kind of, and little stories about animals who own bookshops and stuff.)
I’m looking forward to picking up, at some point (I want to get a few of the above closed off first, I think):
  • Ashes (a ‘Souls-like’ solo rpg)
  • Drakonym (the solo version of a very interesting looking ttrpg which involves bonding with DRAGONS, hell yeah!)
  • Brambletrek (adorable looking explore/adventure something something with little animal people)
  • Wandering Bookshop
  • Gossamer Frontier (a campaign of, as described by the author, a mass-effect like story. I’m a BioWare fan.)
  • A lot of small indie games I got in various charity Itch.io bundles.

I have a few original ideas that I’m letting marinate because they’re not ripe yet. I write romance, though, so they’ll be kissing books D:

ripplestitch: a close up of a white tealight holder made to look like a rabbit carved out of wood (it's actually made of resin.) the rabbit is holding the candle so it's face is underlit with a warm yellow glow. in the background there are pine needles on the desk. (Default)
I developed a hankering to play a solo journalling RPG again but decided I was going to do it for NaNoWriMo because when I last did that I really enjoyed the community feeling of having writing sessions to drop in on and seeing people updating their word trackers and such. Then I realised that's months away still and since my hands need a break from knitting I decided today was the day, and have spent the day so far setting up a scrivener doc for it.

I'm planning to play a game called Apothecaria, in which you play as a novice witch sent to fill the role as healer for a village whose previous witch went missing. Using a deck of playing cards (or in my case some homebrewed tarot card rules someone provided on the author's discord server) you generate prompts to guide you through writing a journal following the witch's life diagnosing patients, foraging for reagents and foraging in various magical locales. It sounds adorable and very fun.

I've been reading through the instructions this afternoon, collecting the additons I need for using a tarot deck, making a pinterest board and spotify playlist for The Vibes (the most important part of any project, of course) and now I'm about to start building a witch character and then I guess I'll start the first week and see how far I get this evening!

It's the first bit of writing I'll have done for years so I'm going to try not to hold myself to any particular standard and just enjoy myself. If it goes well I might post some of it here!

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ripplestitch: a close up of a white tealight holder made to look like a rabbit carved out of wood (it's actually made of resin.) the rabbit is holding the candle so it's face is underlit with a warm yellow glow. in the background there are pine needles on the desk. (Default)
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